Shattered Alliances build history and planned versions
by Martin McConnell (spottedgeckgo@gmail.com)

Build versions are denoted as version (0-10 = 0.10), build
So version 0.1 is 0-10-xx where xx is the current build number, grown from 01 to 99.
Multiple builds of the same version reflect nightly builds or minor updates.
Major updates of any kind increment the version number by at least a 100th.

Major updates include new functionality, major resorce or graphical additions, etc.
i.e. they represent a change in gameplay.

0-01-01 - First compiled version. Basic camera movement hammered out, and models have been
    imported into the game environment.
0-02-00 - Never compiled. Objects can be interacted with, a rudimentary inventory of forageables
    has been installed for testing purposes, some map population, basic fire animations, optimisation
    for frame rates at the current stage, menus added to make a functional interface.
    Bug Fixes - camera issues solved, lots of new features being tested
0-03-01 - Closed Stress Test pre-Alpha 2019-08-06
        - Camera responds differently in "armed" mode
        - Player can throw stones and pick them up again
        - 3D basic collisions tested and working
        - Inventory system implemented, but incomplete and buggy
    Bug Fixes
        -LOD system and tree workflow sorted out, ready to start producing foliage assets
    To do:


PLANNED UPDATES AND RELEASES

0-04-00 - Pre-Alpha with some added functionality
        - waiting on code
    To do:
        -Set camera to autozoom when something is blocking the view of the player
        -Consider remapping the vertical movement according to autozoom feature
        -Populate items in the world which the player can actually do something with
        -Install basic crafting system for self-crafting and inventory repair
        -Add a target for the player to practice ranged attacks
        -Add waterfalls to the game map and reimport the current fixed map version
        -Fix any bugs with the inventory system

0-05-00 - Planned Open Pre-Alpha. Attract early testers to visit the game.
            Game is functionally operational with all core gameplay elements.
        -Add interactable objects (crafting stations)
        -Add first NPC character
        -Design basic quest system and update a single quest
        -Add graphic elements required to complete the quest
        -Fix bugs with the targeting system

0-06-00 - Alpha-Ready Checkpoint
    To do:
        -Add villagers
        -flesh out the forest area of the map
        -add graphical assets for North Lake (walls and other structures)
        -add game for the character to hunt
        -add harvestable items to the game map for the character to locate and pick up
        -fix bugs with the crafting system

0-07+   - Public Alpha Release. Basic game is ready for player testing as a stable Alpha

0-10    - Map and storyline injected. Tile 30 is functionally complete except for over-
            arching game elements and story that will be added later.

0-1x    - Bug-fixes and content updates.

0-20    - New Map Tiles added and populated with new quests and such.
            Major Bugfixing completed 
